Sunday, December 2, 2018
If you're looking for the fancy new house rule packet for the Dragonreach cloud game that John and I are running, you have found the right place!
It is here...
Dragonreach House Rules
The first 8 pages are character creation - the rest of this is (Appx. A) guilds, factions, cults, and cabals you can spend coin to join and (Appx. B) domains for clerics. Yeah, we went a little overboard.
Friday, February 17, 2017
ILMATER, the Crying God, Lord of the Rack, the One Who Endures, the Broken God.
Endurance Domain Spells:
LEIRA, the Lady of Mists, Mother of Illusion, Guardian of Liars, the Mistshadow.
Deception Domain Spells:
MALAR, the Beastlord, Lord of Beasts, the Black Stalker, the Render, the Ravager.
Savagery Domain Spells:
BANE, the Black Lord, the Black Hand, the Lord of Darkness, the Dark One.
Tyranny Domain Spells1st Level: Command, Wrathful Smite
3rd Level: Hold Person, Spiritual Weapon
5th Level: Bestow Curse, Fear
7th Level: Banishment, Freedom of Movement
9th Level: Black Hand (treat as Bigby's Hand), Hold Monster
BESHABA, the Maid of Misfortune, Black Bess, Lady Doom, the Maid of Misrule.
Misfortune Domain Spells:
1st Level: Grease, Dissonant Whispers
3rd Level: Crown of Madness, Invisibility
5th Level: Bestow Curse, Slow
7th Level: Confusion, Dimension Door
9th Level: Geas, Modify Memory
Second edition introduced the idea of "specialty priests," and fabulous supplements (like Faiths & Avatars) offered scores of very interesting cleric variations, each with powers and spells tailored to their specific god. Third edition employed "domains" to create a similar effect.
The 5e Player's Handbook likewise uses a "domain" mechanic. And I think it works very well. But the PHB only includes six domains (knowledge, life, light, trickery, tempest, and war).
So, let's fix that with some new domains that I put together for use in my home game.
WARNING: I tend not to give much care to "game balance." These are not, and not intended to be, "balanced" against one another. And they are not direct translations of the powers described in the old Faiths & Avatars book, although that is certainly a source of inspiration for these.
AURIL, the Frostmaiden, the Icedawn, the Cold Goddess, Lady Frostkiss.
Winter Domain Spells:
1st Level: Ice (treat as Grease spell), Icy Blast (below).
3rd Level: Cloud of Ice Daggers (treast as Cloud of Daggers), Magic Weapon.
5th Level: Icy Touch (treat as Vampiric Touch), Sleet Storm
7th Level: Ice Storm, Iceskin (treat as Stoneskin)
9th Level: Cone of Cold, Wall of Ice.
Icy Blast – Level 1 Evocation, Casting Time: 1 action, Range 90’, Components (V,S,M) (piece of ice or snow lion's tooth). A flurry of ice and snow erupts from a point you choose in range. Each creature in a 5 foot radius must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. At higher levels: When you cast this using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
AZUTH, the High One, Patron of Wizards, the Lord of Spells, the Hand of Mystra, Lord of Spellcraft.
Wizardry Domain Spells:
1st Level: Identify, Mage Armor
3rd Level: Nystul's Magic Aura, See Invisibility
5th Level: Counterspell, Dispel Magic
7th Level: Arcane Eye, Banishment
9th Level: Legend Lore, Planar Binding