Thursday, September 10, 2015

My Skull Mountain Carousing Tables (Part 5)

And now, the last of my Carousing tables.  Sort of.  This last one is actually my "non-carousing, carousing table."  


Sometimes, for reasons beyond my comprehension, a player will insist that, no, he is not going carousing.  No, he doesn't want to go drinking.  Or to go gamble.  Or even to try and knock over some lordling's villa.  Nope, no interest in pursuing arcane research.  And church, oh, no thank you!  He just wants to pass his downtime holed up at the inn and avoiding even the possibility of any trouble.

This table is for that guy (or girl).  Same basic system as with my other carousing tables, except this time the player rolls a 1d12 instead of a 1d30.  (That's part of the punishment for being boring - a 1d12 is way less exciting than a 1d30.  Trust me on that.)   

As with the other tables, this roll is modified by the PC's Luck modifier (in Dungeon Crawl Classics) or Charisma modifier (in D&D).


Carousing Table Five:
"Keeping a Low Profile"


Roll (1d12)
Result
1 or less
Attempted Robbery!  You are set upon by footpads in a darkened alley.  Roll a Luck check.  On a success, you drive off the robbers without serious injury.  On a failure, you are badly beaten and robbed blind:  lose all coin and treasure, and roll a Luck check for each magical item in your possession.  On a failed check, that item has also been stolen.  Gain 10 XP either way, plus 1 XP for each 100gp stolen (rounded up) plus 10 XP for each magical item stolen.   You also begin the game with only half hit points (rounded up) either way.
2-6
Nice and Quiet.  Your time has been uneventful, perhaps too uneventful for an adventurer to tolerate.  Perhaps you need a bit more excitement in your life…
7
Like a Native.  After all your quiet skulking about town, you know the place like a native.  Next month, you gain a +2 to your roll on any Carousing Table, should you choose to make one.
8-10
Listening to the Graybeards Prattle On.  In your tedium, you find yourself listening to the old gray bearded fools who prattle on about the deeds of younger and bolder men.  You hear 1 random rumor from the Rumor Table.   
11
Religious Experience.  Bored and with little to occupy your time, you find yourself spending a fair amount of time with the crazed fanatics and charlatans in the Bazaar of the Gods.  Roll on the Bazaar of the Gods table.
12
Inadvertent Blasphemies.  Completely unexpectedly, and quite by accident, you find yourself entangled in some dark, eldritch doing.  Roll on the Dark Arts table, but take a +5 to your roll.

This is the last of my Carousing Table series - and I hope they are at least somewhat useful if you are thinking about creating or using carousing rules in your game.  More stuff coming soon...